Sunday, November 15, 2009

MySims Agents for Wii Review

Electronic Arts' Sims franchise has been one of the most popular gaming franchises ever, and now they're taking it to the Wii in MySims Agents. MySims Agents has been called an "entertaining yet fairly simplistic game." It's not packed with lots of action but it requires a lot of brainpower.

The goal of the game is to become a special agent. To do this, you take on assignments and foil evil plots created by Morcubus, the corrupt CEO of MorcuCorp. How does this work? Essentially, you send your agent through a variety of settings, looking for clues and usually tools you'll discover throughout the game. As you move throughout the game, you can even recruit other agents with other talents, personalities, and interests, and put together your own "crime-busting dream team.

Create your agent and send him or her to tough cases in exotic places, from an icy mountain top to an ancient temple. You'll need your brain and your gadgets to solve mysteries, track footprints, pick locks, hack into computers, follow leads and collect clues. You'll also need to jump and balance your way through tricky situations. Your headquarters can be customize to your desire, and you'll need to equip it to maximize the skills of your team.

The game is fun but requires patience as it's not very action-packed and can be tedious. Also, once you beat the game, it replays exactly the same, down to every detail. It's a one-player game, though you can save a number of different accounts for different players, and is played mostly using the Wii Nunchuk to direct your character around each level. The graphics are bright and vivid, making it fun to watch.

You may not get a physical workout, but the game is sure to work your brain with puzzles that require completing and deductive reasoning skills needed to find clues and solve mysteries. Parents and teens may get bored with the game, but it's great for younger children who are just beginning to read. The directions are simple and easy to follow, as are hints and clues you receive instructing you on what to do next.

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